(If you break the rules, the President or the Council will decide your punishment)
(When fighting please look at war & fighting section.)
1.1 No crew killing.
1.1a Respect all members
1.2 Look and act like a biker always. (To be a real MC member your character must be male)
1.3 Every member should own a chopper style motorcycle.
1.4 Don’t accept people into The Unborn MC. Only the P and VP can do that. They will then be send to prospecting.
1.4a All members with potential prospects need to forward them to the charters secretaries
1.5 The President or Vice President can patch a member by having a church vote about it with his chapter.
1.6 You must put the crew on active when offline and when you are riding. If there are no members online, you can ride as another crew.
1.7 When you get invited to a crew session, you should join as much as possible.
1.8 If you want to practice fighting by killing other members, you must ASK them before doing it. Otherwise, it will be considered as crew killing.
1.9 Never purposely use hacks, cheats mods or glitches if they are to help you gain an advantage over others. If it's not your fault (for example, a hacker doing a money drop on you) you won't be punished for it).
1.10a Every member should always wear the patch on his back. It can be put on a shirt, jacket, vest, tank top, etc. if it looks biker.
1.10b It's ok to wear your patch on front of a tank top.
1.11 In a deathmatch/role play session do NOT use weapons such as rpg's, Mini guns or auto shotguns. Try and keep it a bit more realistic. Also see: Role play rules.
2.1 Every member is free to organize meetings and crew sessions.
2.2 Every member must prospect before they get patched in. If an entire MC gets patched over, they are not required to prospect.
2.3 You can leave the crew on good standing (still a friend), No Standing (no bad blood, not friends either) or on bad standing (outlawed).
2.4 If there is another member who doesn’t live by the rules, message your chapter President. Do not post about it anywhere else.
2.5 When a member leaves, the President decides if it’s on a good or bad standing. Prospects can leave whenever they want, but can get a bad standing. if a president wants to he can vote about it as well.
2.6 The Council can change the standing of any member given by another president.
2.7 The Council can overrule any president decision.
2.8 The Council can make decisions without voting.
2.9 The Council can overrule votes.
note: this only goes for the acting national president.
3.1 When a rule is still in church, it will become active when most people agree on the rule at that moment.
3.6 Changing the laws of the club can only be done by a vote on a Council level.
3.6a Every member has a right to a vote but must understand our voting system.
Yay = Pass
Nay= No Pass
N/A = You might not have been on enough to give enough of an input on a decision or you may not have enough information to make a fair decision.
3.7If someone leaves on their own they can’t be voted on to come back until 30 days passed and then if it’s a nay they can’t be voted again until 60 days has passed.
4.1 Riding formation: 1 2 2 2. The highest member in the session rides in front, followed by other leaders, members, prospects and hang arounds.
4.2 While riding with brothers, always stay in formation unless stated otherwise.
4.3 You are only allowed to break formation if the guy who rides in front starts shooting at enemies. After the shooting, get back in formation.
4.4 Formation hierarchy: Presidents, officers, members, prospects, hang-arounds.
5.1a The officers are: President, Vice President, Sergeant at Arms, Secretary, Treasurer & Road Captain (this is in order of rank). If there are 2 officers of the same rank in the session the ranked member of the Mother chapter is to be considered the higher ranked.
5.1b Some chapters don't have the Road Captain and Enforcer spots. the other ranks are mandatory (apart for the North Yankton
5.2 In absence of the President, the management lead in order of rank (Club President, President, Vice President, Sgt, Secretary, Treasurer).
5.3 Always listen to the orders of higher ranked members.
5.4 If you wish to leave the MC, you must discuss this with your chapter President or Vice President first.
6.1 If you want to join The Unborn MC you must pick the chapter you want to prospect for.
6.2 If you don't want to pick a chapter one will be appointed to you.
6.3 All prospects must join the prospect crew for their chapter so they can use the prospect patch.
6.4 A prospect must do whatever a member tells him to, no matter which chapter the member is part of. (unless against the rules, in that case inform your chapter president or vp)
6.5 Prospecting is for a minimum period of at least two weeks (In some cases longer).
6.6 If the prospects requests so, he can be given a tutor.
6.7 All prospects must own a prospect van (Gang Burrito, Rumpo, Youga Classic) Keep it realistic. I.e. no neon lights etc.
When on as a prospect the prospect will bring their van. If more than one prospect is on the rest will ride bikes.
7. STANDING CONSEQUENCES
7.1 if you want to rejoin and you have a good standing then the chapter vote will be: Patch / Prospect.
7.2 if you want to rejoin and you have a bad standing then the club vote will be: bad standing/no-standing
7.3 if you want to rejoin and you have no-standing then the chapter vote will be either: Good standing / Bad standing or prospect / not welcome.
8. SPECIAL CHARTERS
8.1 If you want to join but you can't play regularly, it is possible to join our Nomad charter.
8.2 If you want to join, but your character is female, you can join the Old Lady charter. More info available on their respective charter page.
President: Oversee all chapter businesses and tasks
Vice President: Assist the president in all his tasks and do his tasks during the presidents absent.
Sergeant at arms: Enforce the club rules, head of protection. In charge of organizing and setting up fights.
Secretary: Keep track of the prospects and mentor them. Help recruiting members on a daily basis.
Treasurer: Check if all the members have the MC on active and keep track of finance and split profits during work/heists. Handles all bounties.
Road Captain: Help plan the route for pleasure rides and ride behind the others to make sure everyone stays in formation.
Enforcer: Acts as bodyguard during meetings. Right hand man of the Sgt at Arms.